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Alpha-Beta Pruning Problem # A nim-game tree A simple version of the nim game is played as follows: Two players alternate in removing stones from three piles initially containing two, two, and three stones, respectively. The player who picks up the last stone wins. At any given turn a player can pick one or more stones from a single. Jul 24, It cuts off branches in the game tree which need not be searched because there already exists a better move available.
It is called Alpha-Beta pruning because it passes 2 extra parameters in the minimax function, namely alpha and beta. Let’s define the parameters alpha and stumpclear.barted Reading Time: 5 mins. game tree that the computer has to look at in order to find the best possible move. We start with a basic algorithm called minimax that searches through the entire tree, then add the following components: Alpha-Beta Pruning Forced Moves Random Searches 1/-1 Termination These algorithms serve as the building blocks of modern game-playing com-puters.
of the alpha-beta pruning algorithm instead of the simple minimax search reduces by a large factor the number of bottom positions which must be examined in the search.
An analytical expression for the expected number of bottom positions examined in a game tree using alpha-beta pruning is.